Sanzhar Mulkibayev's profile

The Elder Scrolls Shrine of Molag Bal - Unreal Engine 5

Hello! Initially, the goal of this project was to redo my old work of 2-3 years ago (render in the bottom), but as I worked on it, I began to get involved and the scene began to change. The main idea behind the old render was dark and mysterious, and that's what I followed.
For the static render, I made a video (25 sec) with camera movements and camera transitions. The sequence was exported in adobe premier pro, some light effects and color correction were applied. In it, I added sound to the video to enhance the effect of gloom and mystery from open sources.
Assets, most of the environment and props were taken from Quixel Megascans and Unreal Marketplace. BUT there are also assets from TESO that were extracted from the game, which I had to completely restore in Blender (for example, Dark Anchor or character), retop, bake, adjust textures, materials, etc. 
The statue of Molag Bal was taken from NexusMods by Mandragorasprouts
A screenshot of all the assets from the scene can also be found below.
The Elder Scrolls Shrine of Molag Bal - Unreal Engine 5
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The Elder Scrolls Shrine of Molag Bal - Unreal Engine 5

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